Your unarmed strikes deal 1d6 slashing damage. When you use the Attack action with an unarmed strike, you can make one unarmed strike as a bonus action. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes. You can apply your Crimson Rite feature to your unarmed strikes as a single weapon. While you are not wearing heavy armor, you gain a +1 bonus to your AC. You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silver weapons. You also have advantage on Strength checks and Strength saving throws. This bonus increases by 1 at 11th and 18th level. While you are transformed, you gain the following features:įeral Might. In the Character Builder, set the option for Hybrid Transformation to Hybrid Form to activate the bonuses for that form on the character sheet. Once you use this feature, you must finish a short or long rest before you can use it again. This feature replaces the rules for Lycanthropy within the Monster’s Manual. You automatically revert to your normal form if you fall unconscious, drop to 0 hit points, or die. You can revert to your normal form earlier as a bonus action. You can speak, use equipment, and wear armor in this form. As a bonus action, you can transform into your hybrid form for up to 1 hour.
Upon choosing this archetype at 3rd level, you begin to learn to control the lycanthropic curse that now lives in your blood. You gain advantage on Wisdom ( Perception) checks that rely on hearing or smell. Starting when you choose this archetype at 3rd level, you begin to adopt the improved abilities of a natural predator. The strain of the curse defines the beast a hybrid form will share, but the features the curse bestows remain relatively uniform across strains. Each version of the curse is bound to a specific beast: wolf, bear, tiger, boar, and rat are a few of the more well-known variations. There have been passages written about members being cleansed against their will, but those brothers and sisters readily return to the order to undergo a renewed initiation of The Taming, reintroducing the curse to their bodies and restoring their honor.
Should a member of the Order of the Lycan be cured of the lycanthropic curse, it is a terrible shame on their name, the order, and those who carry the curse still. One of the most sacred oaths of this order is to never infect another without the order’s sanction. These factors enable a member of the Order of the Lycan to prevent the spread of their curse through blood, should they wish to. Where most who embrace this curse grow wicked, mad, even murderous, these blood hunters accept the gifts of the beast while maintaining control through intense training and blood magic. Those inducted into the Order of the Lycan choose this path with conviction, understanding the terrible burden it is and the challenges it brings. Yet, no training is perfect, and without care and complete focus, even the greatest of blood hunters can temporarily lose themselves to the bloodlust. Enhanced physical prowess, unnatural resilience, and razor sharp claws make these warriors a terrible foe to any evil that crosses their path. Through intense honing of one’s own willpower, combined with the secrets of the order’s blood magic rituals, members learn to control and unleash their hybrid form for short periods of time. These hunters then use their abilities to harness the power of the monster they harbor without losing themselves to it. The Order of the Lycan is a proud order of blood hunters who undergo “The Taming,” a ceremonial inflicting of lycanthropy from a senior member.
Passed through blood, this affliction seeds a host with the savage strength and hunger for violence of a wicked beast. Of the many terrible curses that plague the realm, few are as ancient or as feared as Lycanthropy.